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This is an overview of how Jitter Open GL group attributes and messages are mapped to Jamoma namespace. The list is only partially defined at the time of this writing.

Attributes

Jitter OpenGL? Group
Jamoma OSC Namespace
antialias /render/antialias
automatic /render/automatic
auto_material /material/automatic
aux_color #
axes #
blend_enable /blend/enable
blend_mode /blend/mode
color Split in two parts:
/color/rgb
/color/alpha
cull_face #
depth_clear /depth/clear
depth_enable /depth/enable
dest_dim #
drawto /render/context
enable /render/enable
fog_params /fog/params
fog /fog/amount
ingerit_all #
inherit_color /color/inherit
inherit_depth /depth/inherit
inherit_fog /fog/inherit
inherit_material /material/inherit
inherit_poly #
inherit_texture #
inherit_transform #
layer /render/layer
lighting_enable /material/light/enable
line_width #
mat_ambient /material/light/ambient
mat_diffuse /material/light/diffuse
mat_emission /material/light/emission
mat_specular /material/light/specular
matrixoutput #
name #
ortho #
point_size #
poly_mode #
position /3D/position
rotate /3D/rotate
scale /3D/scale
shininess /material/shininess
smooth_shading #
tex_map #
tex_plane_s #
tex_plane_t #
shader #
texture #
transform_reset #
viewalign #

Messages:

Jitter OpenGL? Group
Jamoma OSC Namespace
bang #
drawraw #
draw #


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