Views
NilsI also like the idea of adding a ramptime optionally
/SpatDIF?/Src/*/a+ 45 ramp 5000 azimutal rotation of all Sound Sources by 45 degree in 5000 msec
Comment: This equals implementing support for e.g. :inc ramp 3000. This has been added to the feature tracker
adding a number of steps to :inc and :dec has been added to the feature tracker as well
Nils
Probably a ramptime in "second" makes more sense than in "msec" but I want o be consistent with the current jamoma ramp time unit.
Tim proposed that :
we could implement it such that a ramptime specified with an int is interpreted as ms and a ramptime specified as a float is interpreted as seconds. This would allow us to keep backwards compatibility for 99.999% of the cases while shifting to using seconds.
Trond added that:
Maybe that is not such a good idea. It would be very easy to misread and mistype floats and ints.
/SpatDIF?/Src/*/a+ 45 ramp 5000 azimutal rotation of all Sound Sources by 45 degree in 5000 msec
Comment: This equals implementing support for e.g. :inc ramp 3000. This has been added to the feature tracker
adding a number of steps to :inc and :dec has been added to the feature tracker as well
Probably a ramptime in "second" makes more sense than in "msec" but I want o be consistent with the current jamoma ramp time unit.
Tim proposed that :
we could implement it such that a ramptime specified with an int is interpreted as ms and a ramptime specified as a float is interpreted as seconds. This would allow us to keep backwards compatibility for 99.999% of the cases while shifting to using seconds.
Trond added that:
Maybe that is not such a good idea. It would be very easy to misread and mistype floats and ints.