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  • Proper design of a namespace for spatialisation - see discussion of SpatDIF - Spatial Sound Description Interchange Format
    Status: Done as far as we need it for the time being. Next now is to make a prototype that can be used for the time being in order to start implementing it.
  • Update all existing modules to use the new coordinate conventions.
  • air~ filter (can we avoid using the spat filter?)
    Status: Currently implemented using Ircam Spat

    Nils has proposed the following formula:

    f_c = -0.1668*x3 + 18.919*x2 - 785.71*x + 15849

    He has ve found this equation in the master thesis by Dan Valente "A HYBRID APPROACH TO RENDERING
    MULTI-CHANNEL AUDIO USING WAVE FIELD SYNTHESIS AND STEREOPHONIC TECHNIQUES,
    WITH VIRTUAL MICROPHONE CONTROL (VIMIC)".

  • Module for amplitude roll-of with distance.
    Status: Done, but need ot be fixed/updated for SpatDIF? compliance.
  • DBAP
    • Introduce external, adapt the one by André Sier, or a brand new one?
    • Make module
    • Introduce convex hulls
    • Use dbap for a multichannel FX-send system
  • VBAP
    • Implement module
    • Monitor what is happening to DirAC?
  • Ambisonics
    • Encoding
      • Encoding of stereo
      • Implementing CICM externals as alternative algorithm for encoding/decoding?
    • Processing of encoded signals
      • Module for shelf filter
      • Write encoded signal to file
      • Read encoded signal from file
      • Implement support for the new B-format extended Wave file format
      • Manipulation of ambisonic signals (tilt, tumble,...)
    • Decoding
      • Decoding: Being able to query the decoding matrix
      • Binaural decoding
    • Analysis and calculations
      • Calculation of decoding parameters according to Wiggins for non-symmetric layouts  %-P
      • Module analyzing and visualizing properties of the decoding matrix
  • New toys from Nils?
    • ViMiC??
  • Systems for dynamic control of e.g. moving source positions
  • Visualization
    • Module based on ambimonitor
    • Visualization using OpenGL?


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